
Pokémon
Dusknoir (1)
Stormfront · #1/100 · Holo Rare
- Market
- $5.58
- Low / mid / high
- $4.48 · $5.52 · $96.85
- Set code
- SF
- Number
- 1/100
Card text
- Number
- 1/100
- Rarity
- Holo Rare
- Card Type
- Psychic
- HP
- 120
- Stage
- Stage 2
- CardText
- Poké-POWER — Shadow Command Once during your turn (before your attack) , you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
- Attack 1
- [1P] Damage Even Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
- Attack 2
- [1PP] Night Spin (50) Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
- Weakness
- D+30
- Resistance
- C-20
- RetreatCost
- 3
- Artist
- Mitsuhiro Arita
